A chat with Obscura’s developer
Speaking with McCarthy after the launch of Obscura 3, I requested them whether or not the pandemic impressed the event of the brand new replace, in regards to options and what customers had been asking for. “Not particularly. In an ideal world we would have taken a trip to somewhere exciting to take incredible marketing photos of rainforests or glaciers,” McCarthy clarifies. “But for the most part, the production of Obscura 3 wasn’t all that different to Obscura 2.”With each main replace to an app, there’s all the time the query of what the primary goal was for the most recent model. We requested McCarthy what the purpose was for Obscura this time. “Am I allowed to say everything? Because we really did throw it all out and start from scratch,” McCarthy continues. “There are apparent adjustments like the brand new digital camera interface, however every little thing has been rewritten and improved, just like the gesture to shut the digital camera, the photo seize pipeline, the filters to help P3 coloration, I may go on all day. “If I had to choose just one though, I’d probably say the Image Detail view,” McCarthy reveals. “There’s an astonishing amount of complexity to it. It was honestly pretty janky in Obscura 2. It now has better support for RAW files, depth data, video (for the first time!), and is much smoother at handling changes to the photo library while you’re browsing. The triage features are also really neat if you care about keeping your library organized.”
We needed to point out the Exposure wheel, which we discovered very intuitive for permitting sure quantities of gentle in. We requested McCarthy how this got here to be, and why it’s arriving in this replace.“Conceptually, the Exposure and Focus dials were planned from the very start. In fact, I had built a very rudimentary version of them in Obscura 1, but it wasn’t great,” McCarthy explains.“We played around with the functionality quite a bit. Should the dial have values displayed around the ring? Should the sensitivity vary as it expands? How sensitive should the haptic feedback be? But everything we added made it feel less intuitive and more distracting. In the end, the simpler it was, the more natural and like using a physical camera it felt.”With the brand new gallery view being a tentpole function of Obscura 3, we requested McCarthy whether or not there was going to be an choice for opening the app and having the gallery seem first.“I had thought of making that an option for the forthcoming iPad version, which is well suited to browsing and editing photos, but I hadn’t really considered it for the phone,” McCarthy explains. “But if we build that functionality anyway, I don’t see why we wouldn’t add it to the phone.”
In-app purchases, or IAPs, are ways for customers to purchase more options for an app. In earlier Obscura variations, this allowed you to purchase extra filters, however for Obscura 3, there are no IAPs this time.We requested McCarthy what the explanations for this had been, and if IAPs have had their due, particularly for pictures apps.“There were a few reasons behind this decision, benefitting both us and the user. The first is that we wanted to avoid the feeling of upselling, especially when the user is in the middle of taking photos,” McCarthy explains.“Secondly, the StoreKit API has also been a pain to work with in the past and was the source of more support email than any other part of the app. And thirdly, having IAPs for filters necessitated having example photos for the product pages, and those added quite a considerable amount to Obscura’s download size (O2 was about 70MB and O3 is down to about 5MB, though the sample photos weren’t the only factor).”The gallery view additionally reveals promise for different Apple platforms, reminiscent of macOS, an working system that doesn’t have an Obscura app. We puzzled whether or not that is one thing up for consideration.“I’m certainly not promising anything right now, but I have tried building it for the Mac using Catalyst and it mostly runs without issue,” McCarthy reveals. “The real work would be in making it feel more at home on macOS, so I guess we’ll have to see if we can find the time to make it happen.”
A shocking function was the mixing of controller help in Obscura 3. You may use a Dual Sense controller to take a photo if wanted. We requested whether or not this was all the time supposed and if there are additional plans to broaden this in the long run.“As I was working on the Apple Watch companion app, it occurred to me that it would be nice if there was an alternative for people who don’t have one. And I had a spare PS4 controller (in theory for playing more games on iOS, though I rarely use it) and I realized that could be a decent alternative,” McCarthy reveals.“There’s not much functionality there right now, but we have plenty of ideas on improving this feature that just didn’t make the cut for launch.”Finally, widgets are nonetheless being closely used on iPhone and iPad gadgets, the place you possibly can place bite-sized data on your house display screen with out launching the app. For Obscura, this appears to be a pure step, particularly for rated photographs and shortcuts for launching completely different modes of the app.
We requested McCarthy whether or not this was one thing that they had been contemplating. “Definitely. As soon as the launch chaos is over we’re going to start work on widgets, and we already have a few planned,” McCarthy continues. “Having access via the lock screen is a big bonus that widgets also provide. And given that we may never see an option to set third-party camera apps as the default, we have to take what opportunities we can get.”