You might not have heard of MY.GAMES till just lately, however there’s a very good probability you’ve performed one in all their titles. And with trade veteran Philippe Sauze taking the helm of MY.GAMES’ European Operations after greater than 20 years of mixed expertise working with the likes of Electronic Arts and Activision Blizzard, there’s an excellent higher probability you’ll encounter MY.GAMES titles going ahead.
The quick-rising writer, developer, and investor has been just lately making waves in gaming. What began 15 years in the past as a PC recreation publishing division inside Russian IT-big VK turned a power to be reckoned with throughout the trade - MY.GAMES is among the many prime 50 gaming firms worldwide. And with now-former Activision Blizzard government Philippe Sauze on board, the corporate is prepared to achieve even additional with its bold objective of turning into a prime 25 gaming enterprise.
MY.GAMES is persistently diversifying its portfolio and delivering new hits, with the just lately launched Rush Royale turning into one of many prime cell tower protection video games available on the market. The firm has additionally introduced a Closed Beta Test for his or her reworked tactical online FPS, World War 3.
“I am delighted to join the MY.GAMES team of professionals as the head of the European office,” says Sauze. “The company is growing rapidly, outperforming average market growth and conquering new markets, and we have ambitious plans ahead for the development of our European publishing hub here in Amsterdam that will focus on bringing MY.GAMES titles to the global market.”
Over the course of Sauze’s lengthy profession within the trade, he’s held government spots at a number of main organizations. This contains 15 years at Electronic Arts, two years as president of French trade syndicate SELL, and 5 and a half years at Activision Blizzard.
“I’m impressed with the talented people at the company today,” he provides. “The fact that MY.GAMES is a people-centered operation with mechanisms in place for collaboration and knowledge sharing means that it’s a great fit for me and my professional experience.”
A individuals-centered strategy is what separates MY.GAMES from many different massive publishers — the corporate is understood for its potential to develop its groups and scale established companies. After MY.GAMES’ acquisition of Pixonic in 2016, the newly acquired studio grew fivefold. BeIngame, Deus Craft, and different studios have additionally skilled progress after becoming a member of the MY.GAMES household.
“The office in Amsterdam already covers the spectrum of game production,” Sauze continues, “including publishing, localization, and operating games in the region. It will be a great honor to build, innovate and expand upon this foundation. Our immediate plan is to strengthen the team with strong professionals from the industry.”
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