Santa Monica Studios artistic director, Cory Barlog, has confirmed in an interview that God of War: Ragnarok will conclude the Norse storyline that began with 2018’s God of War on PS4. Barlog defined that the essential causes to conclude the Norse saga in God of War: Ragnarok was as a result of of the lengthy improvement time concerned in making a contemporary God of War recreation.
It took the studio 5 years to develop God of War 2018, and it’ll be 4 years of improvement as soon as Ragnarok releases subsequent yr. Plus, Santa Monica didn’t need the Norse storyline to run over almost 15 years, because it’ll be “too stretched out.”
Barlog additionally talked about that the essential focus of this saga isn't Kratos preventing Odin or Thor, however really the relationship between Kratos and his son Atreus. Barlog said, “The core of the story’s engine is really the relationship between these two characters and the complexity radiates out like ripples in a pond.”
Analysis: A climactic finish
The information of God of War: Ragnarok concluding the finish of the Norse saga has been largely positively acquired on social media. It appears many of us are drained of video games, films, and TV exhibits that stretch out tales an excessive amount of when the story might’ve ended three seasons or two video games in the past.
This was one of the complaints from critics about Last of Us 2, as some felt the recreation was too lengthy. With Santa Monica getting in a distinct course and hopefully ending the series in a climactic and considerate approach, we must always all be in for a deal with subsequent yr.
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