Far Cry 6 received’t have ray-tracing on PS5 and Xbox Series X, a Ubisoft developer has confirmed.
In an interview with (*6*)Wccftech, Ubisoft 3D Team Lead Programmer Stephanie Brenham confirmed that Far Cry 6’s ray tracing shall be a “PC only feature.” In conjunction with ray tracing, AMD’s FidelityFX Super Resolution may also solely be featured on the PC model of Far Cry 6, permitting PC avid gamers to allow ray tracing with greater resolutions with out taking a dramatic hit on framerates.
Ray tracing being unique to PC is kind of stunning, contemplating the feature has been carried out on the PS5 and Xbox Series X earlier than. Ubisoft hasn’t confirmed why ray tracing shall be absent from the PS5 and Xbox Series X variations of the sport, however SociallyTrend has contacted the writer for remark.
While Far Cry 6 will solely have ray tracing on PC, Brenham did element that Ubisoft shall be leveraging the facility of the following-gen consoles, “optimizing performance targeting 4K and achieving 60fps”. Plus the PS5 and Xbox Series X/S variations will embrace higher LODs (stage of particulars), draw distances and HD textures over the PS4/Pro and Xbox One/One X variations of Far Cry 6.
Opinion: Ray tracing being a standard feature on subsequent-gen consoles was a dream
Ray tracing on subsequent-gen consoles arguably hasn’t lived as much as its hype, with few video games really using the feature.
It’s potential that that is due to the drain ray tracing has on sport efficiency. Achieving each 60fps (which Far Cry 6 is targetting) whereas using ray tracing in a sport isn’t precisely a straightforward activity for console {hardware}.
“There is a cost [to implement raytracing],” Gavin Moore, Creative Director of Demon Souls on PS5 mentioned in October 2020. “If we had implemented ray tracing in the game, that would mean that we would have had to leave something out.” Interestingly trying on the Demon Souls Remake, I don’t understand how ray-tracing would’ve improved the already gorgeous visuals of the title. The fantastic thing about Stonefang Tunnel helped soothe the ache each time I died to these fats officers.
So far, Sony’s Insomniac Games appear to be one of many few builders to implement ray-tracing effectively on their subsequent-gen video games. Both Spider-Man Miles Morales and Ratchet and Clank: Rift Apart featured ray-traced efficiency graphic modes, permitting their video games to run at an upscaled 4K decision, with ray-tracing, at a clean 60fps. Maybe Insomniac ought to share their ray tracing secrets and techniques with different triple-a builders.
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