Linux avid gamers wanting to play massive-title Windows titles with ray tracing can begin getting excited, as strides have been made with getting some video games up and operating via the VKD3D-Proton challenge, which is one side of Steam Play (and its Proton compatibility layer for operating Windows choices).
VKD3D-Proton interprets Microsoft’s Direct3D 12 to Vulkan, and with the newest launch which is model 2.5, there’s opt-in (early and experimental) assist for DXR 1.1 ray tracing.
As Phoronix noticed, DXR 1.1 is nonetheless not finished right here by any means, and this is early working stuff, with “significant bugs” nonetheless floating round. However, DXR 1.1 inline raytracing assist is “fully implemented”, and a few video games seem to be operating fantastic with ray tracing in Linux. (Note that with this model, DXR 1.0 assist is thought of roughly finished and dusted).
Testing has been performed with DXR 1.1 enabled on Nvidia GPUs, and Deathloop now seems to work fantastic with ray tracing, as does Resident Evil: Village (although the distinction with turning on the flashy results is apparently fairly refined). World of Warcraft works in accordance to studies, however these haven’t been confirmed.
And a biggie, Cyberpunk 2077, is working in a trend: it may be turned on efficiently, however suffers from the GPU timing out (crashing again to the desktop).
As the devs notice: “From here, DXR support is mostly a case of stamping out issues one by one.”
Analysis: Steaming forward with ray tracing assist
It’s clearly nice to see progress being made with Steam Play catering for individuals who need to activate ray tracing when enjoying Windows video games beneath Linux. With any luck, it gained’t be too lengthy earlier than Cyberpunk 2077 – one of many heavy hitters of the ray tracing world – is correctly practical with ray tracing when operating via Steam Play.
An extra bit of pleasure comes with the information that Nvidia has made contributions to facilitate VKD3D-Proton enabling DLSS assist in Direct3D 12 video games, serving to enhance body charges when beneath the calls for of ray tracing, to boot.
We’ve heard earlier than that perhaps the Steam Deck will finally profit from ray tracing goodness, as technically the AMD RDNA 2 graphics might run it – it’s simply that it’d be a slideshow. However, in the long run, that actuality could change because the calls for of ray tracing video games grow to be much less onerous, and due to this fact perhaps more in attain of the Deck’s {hardware} capabilities. (Or certainly a future Steam Deck sequel would clearly provide beefier {hardware}).
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